oathbreakers: (--> disbelieve everything you ever say)
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Being a list of Riku's threads so that Abilene doesn't forget anything! (And hopefully, she remembers to update it as well...)

Feel free to use this space also to drop me a line if there are any specific threads you'd like to play out! I'm always open to more~




01 - I Knew We'd Meet Again

Soon after Riku's arrival, Kairi calls out to him. The two of them finally come together--talk about their adventures, Kairi's exploits on the ship, and the general workings of life follow. Look for Riku being completely flummoxed by working sushi bears!

02 - It's Just Like Home

Kairi invites Riku to join her on deck fifteen, where she is drawing on the walls, bringing the Secret Place to them. They talk about everything that's happened since they left the islands, and Kairi lets on that there's a whole 'nother side to this ship--the dark side of this ship doesn't just encompass the passengers.

03 - Luggage Rummage

While searching for supplies for Friday's camping trip, Riku stumbles upon a Gideon, who drops the bomb that Riku's been on this boat before.

04 - Indoor Camping

Invited by Kairi, Riku is actually social for once! Camping trip on deck three--looking to see if Kairi's replaced him with new friends and trying not to be a complete and total derp what are you talking about he is always cool and awesome. The night's festivities include making new friends (or enemies?) himself and truth or dare.

05 - Intimate Relations

Following the campout and Xanth giving Kairi the necklace, Riku decides it's time to set the record straight. He and Xanth talk, and absolutely nothing is resolved. Riku warns Xanth that he'd better move fast if he plans to try anything, and tells him to ask Kairi about the legend of the paopu fruit.

06 - A Midday Spar

[ongoing]
Riku's decided that he's spent enough time exploring the ship and that it's time to get back to training--but he's not the only one who's looking to practice his swordsmanship on the flower deck.

07 - Capture the Flag

After a brilliant idea, a group of fourteen strong gathers for what is sure to be an epic game of Capture the Flag. Stuff happens, Riku gets his ass handed to him (nice going, bub), there is a mad prison break, but finally the blue team comes from behind for the win!
Maybe it's 'cause they hid their flag on a ponybee.

08 - The General Reincarnate

The morning after capture the flag, Riku runs into Reno again--and Reno realizes that Riku looks the spitting image of a certain general from home.

09 - Post-Game Carnage (open commentlog)

- Marco. Marco and Riku discuss the boat on deck 18 and come to an odd sort of respect for one another. Riku tries to get Marco to show him the mysterious tape of the captain; Marco tries to get Riku to join the task force. Both are unsuccessful, but no hard feelings.
- Catpaw. While rummaging deck 12, Riku finds Catpaw sleeping in a pile of coats.
- Jinx. Jinx is having way too much fun antagonizing Riku. Riku decides he's going to put an end to it. Nobody has any idea what happened here.
- Kairi. Kairi is in the forest, going through drills with a quarterstaff when Riku finds her. What follows is just pure lighthearted adorableness. ♥
- Zuko. In the evening, Zuko joins Riku at Kuma-ko. Tonight's lesson: bending =/= magic.

10 - A Cruel Sense of Humor

[ongoing]
When a crack event takes the ship by storm, Kairi is handcuffed to her bed and Riku can't answer any question untruthfully. Oh, the antics that will result from this...

11 - The Trouble With Jinx

When Riku finds Jinx in the coffee shop the morning after his talk with Kairi, he's figured out that many people onboard the ship cannot answer any question untruthfully. He decides to have a little bit of fun, but things take a wrong turn when Riku finds out that Jinx was the one to get Erol coming after Kairi in the first place.

12 - Awkward, pt. 2

Zuko dies. Riku finds his robe. It's grand old time when you put together the two boys who don't. Really. Talk. :|

13 - Real Life is Made of Pain

Riku has the unfortunate luck to run into Anna on deck 6, who has lost control of herself and shifted into her tiger form. Things go rapidly downhill, and Riku only just escapes to be discovered by Zuko later.

14 - Mysterious Old Man [comm post]

While recovering from his encounter with Anna, Riku talks with a wise old man and discusses how the worlds aren't what he expected.

15 - Relieving News [comm post]

Riku learns that Xanth talked to Kairi. Sorry, Xanth, but Riku's a little bit relieved.

16 - You Are a Pirate

[ongoing]
Riku finds Xanth at the buffet with an interesting new facial feature.

17 - The Mystic Art

[ongoing]
Prompted by Oogway, Riku joins him in the caverns with no idea why...

18 - Two Can Play Your Game

After Jinx dies, Riku finds his boots. But he probably doesn't need both of them, riiiiiight? Jinx, however, doesn't appreciate the irony.

Date: 2012-07-23 07:49 am (UTC)
From: [identity profile] gomamenubble.livejournal.com

http://www.youtube.com/watch?v=aMzgVshG6CI

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